About Me
I am a 3D artist specialising in asset creation, focusing on designing objects rather than characters or expansive environments. Where others may craft sprawling open worlds or detailed character models, I’m most inspired by the overlooked but essential components including trees, rocks, tools, weapons, and vehicles. I bring life and functionality to the background elements that help build immersive digital experiences.
Since childhood, I’ve been fascinated by video games, both the way they work and the art that makes them feel alive. This long-standing interest in game development and storytelling, especially within science fiction, continues to drive my creative output. I value clarity of purpose in design and am motivated by the challenge of creating logical, believable, and visually compelling sci-fi assets.
My ideal role would be contributing to the 3D design of a science fiction first-person shooter or even a sci-fi film. I’m committed to constantly improving my digital art skills to achieve that goal. I thrive on using creativity to spark curiosity and wonder, bringing futuristic ideas to life through carefully crafted digital models.