This project focuses on designing a robotic captain tailored specifically for the ultra-wealthy. An advanced, autonomous sailor built to command a luxury yacht with both precision and flair. The aim was to combine high-function engineering with premium aesthetics, reflecting the tastes and expectations of an elite clientele.
The design process was layered and methodical, starting from the inside out. I began with the core electrical components, treating them as the nervous system of the robot. At the heart of the power system is a conceptual fusion reactor, inspired by a cylindrical fusion design I had recently learned about. Unlike the traditional doughnut-shaped reactors, this version is compact and straight-lined, fitting more efficiently into the robot's central structure.
Once the internal components were laid out, I developed a metal framework to house and secure the electronics. This skeleton provides structural integrity. On top of this frame, I added a layer of larger armor-like plating for durability and form. Finally, a second outer plating layer was added purely for aesthetic purposes, echoing the sleek, polished finishes often found in luxury automotive or nautical design.
One of the more practical touches is found in the shoulder pads. Each one contains a backup solar panel, allowing for emergency power generation. Beneath each panel is a hidden inflatable airbag that deploys if the robot falls overboard, keeping it afloat and upright while it waits for recovery.
This project was a deep dive into functional futurism, blending speculative engineering with luxury product design. The result is a robot that’s not just a captain, but a symbol of status reliable, resourceful, and refined.
For this art project, I focused on designing a multiplayer tactical shooter map, with a strong emphasis on gameplay balance. The theme centres around an industrial train yard, blending older, weathered infrastructure with pockets of modernized construction.
The design process began with a top-down layout, which allowed me to carefully plan the peeking angles, movement flow, and overall symmetry between both teams. This early stage was critical in ensuring that each area offered fair engagement opportunities and supported strategic play. The layout also helped me identify the locations for key areas like bomb sites, spawn points, and sightlines before diving into 3D modeling.
Due to time constraints, I made the decision to focus my efforts on a single site within the map, committing to fully modeling and texturing that area to a high level of quality. This site represents a more modern section of the train yard, featuring updated structures and newer materials that contrast with the more industrial feel of the rest of the map.
Over the course of the project, I individually modeled, unwrapped, and textured 61 custom assets by hand. These included everything from scaffolding to signage, props, and building modules all created to match the map’s visual style and support gameplay readability.
This project was both a design and technical challenge, balancing gameplay logic, visual clarity, and asset production under a limited timeframe. The final result showcases one fully realized site that could serve as a prototype for an expanded, competitive-level map.